A Brief aside on the battlesprites of DEPTH COMPLAINT
DEPTH COMPLAINT » Devlog
Hey all. First of all, progress on DEPTH COMPLAINT has slowed, but not stopped. There's a lot of other things going on right now, as well as some mental health related stuff I don't feel like getting into right now. Needless to say, I am grateful for your patience, as it may be a long time before DEPTH COMPLAINT is completed.
As of now, all of the enemy sprites seen during battle in DEPTH COMPLAINT are sketched physically first, and then digitized, with light editing afterwards. This means that every enemy you fight in DEPTH COMPLAINT is real, and can feel pain when you hit them. I hope that this information makes you want to play the game even more!
- P03-M, or whatever name I'm using currently
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DEPTH COMPLAINT
The Unfinished RPG
Status | Released |
Author | P03-M Unit "ZeDo" |
Genre | Role Playing |
Tags | 2D, Abstract, Comedy, Dark, Experimental, Furry, Horror, JRPG, RPG Maker, Singleplayer |
Languages | English |
More posts
- v1.01 - PATCH NOTESMay 05, 2024
- BUG REPORTS HERE!Feb 16, 2024
- ORIGINAL SOUNDTRACK!Feb 14, 2024
- game is outtFeb 11, 2024
- Been a while + next update soonJun 20, 2023
- Things are rough.Apr 01, 2023
- Development is going well!Nov 20, 2022
- DEPTH COMPLAINT v0.0.4b is live! (CLICK FOR PATCH NOTES)Aug 17, 2022
- DEPTH COMPLAINT v0.0.4a is live! (CLICK FOR PATCH NOTES)Jun 13, 2022
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